![]() All the menu options have descriptive titles. ![]() Use de arrow keys of your keyboard or press the arrows in the menu to move the girl. Ok, we do not know exactly how the mind works, but I am sure we agree that there is a big difference between playing a dumb crash down game and a challenging puzzle where you have to think and develop useful skills like logic and deductive reasoning. It will be easy for us to figure out the logic of events and make us better decision makers. Sokoban was created in 1981 by Hiroyuki Imabayashi, and published in 1982 by Thinking Rabbit, a software house based in Takarazuka, Japan. The puzzle is usually implemented as a video game. In the year 1605 Sir Francis Bacon wrote: "Critical thinking is a desire to seek, patience to doubt, fondness to meditate, slowness to assert, readiness to consider, carefulness to dispose and set in order and hatred for every kind of imposture." It is amazing how almost all of his thoughts applies to the process to solve sokoban puzzles.Ĭritical Thinking help us to acquire a means of assessing and develop our abnility to judge well. Sokoban is a type of transport puzzle, in which the player pushes boxes or crates around in a warehouse, trying to get them to storage locations. One of the skills that you will develop and need to solve these puzzles is 'critical thinking', defined as the ability to think clearly and rationally, understanding the logical connection between ideas. Your avatar is a little girl called Florinda who walks the labyrinths of 50 different mazes and pushes boxes with flowers to place them on radioactive marked areas. 50 Levels of The Popular Warehouse Puzzle Game SOKOBAN, 50 levels of this classic puzzle game in HTML5.
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